The Power of the Storyteller

The Power of the Storyteller

By Kirk House

Anyone can master the skill of telling a tale in a way that keeps an audience spellbound and creates memories of the occasion.

"A long time ago, not very far from here ..." As a Tenderfoot by the campfire, I heard a Scout storyteller spin an improbable spooky tale about a local legend called Crazy Mike. As the Scouts rearranged their tents for protection, I realized the incredible power of the storyteller.

Storytelling takes work, but most of us already have the needed skills. If we want, we can put them together and join a long Scout tradition—one that the boys will remember more clearly than many of our other activities with them.

Why storytelling?

It can be a lot of fun to tell a tale, and most of the listeners like it, too. But storytelling can also be a painless teaching time.

With a little research, storytelling can develop historical, geographic, or cultural background. This could be important for a troop building bridges between ethnic or cultural communities. It can also add appreciation for field trips and long journeys. Sometimes stories make subtle points on character issues, but most kids can spot a "moral" and quickly turn it off. Save these lessons for occasions like the Scoutmaster Minute.

Storytelling also stimulates the imagination and builds up listening skills. So much of our entertainment is visual that we are neglecting the "mind's eye." For longtime listerners, Jack Benny's vault was much better on radio than it was on television. Nothing on TV could match the mental picture conjured by dialogue and sound effects.

Storytelling is one way of staying "mentally awake.

Telling a story supports Scouting's encouragement of reading and academics. It shows the boys that books and literature are important to men. Some boys may never get that message anyplace else.

There is also a "nuts and bolts" benefit. Sometimes we need to settle the Scouts down and draw in attention. This may be around the campfire before lights go out or in the parking lot waiting for transport. A story can be a big help.

How to pick a good story

A story you like will be easy to remember. If you don't like a story, your audience can tell.

A good story, with a strong story line, generally comes from one point of view and moves along chronologically. A reader can flip pages when confused. A storytelling audience can't.

A story needs one of three things to work well: suspense, strong emotion, or humor. These will hook the attention of the crowd.

A sharp resolution is important. It must be clear that the story is over. Subtle, ironic endings can be very confusing. Wrapping up well gives a sense of satisfaction to all concerned.

A good story is not too long. Any story will die past a certain point. If your story is a long one, find some exciting points in the middle. Break the story there, and continue it on successive nights.

If you have a flair for that sort of thing, try weaving your own tales, perhaps from local legends or local geography. It's probably a good idea to use existing stories when you're just starting out.

Skills of the storyteller

Whatever else you do, know your story. Trying to memorize it is probably a mistake. It's very hard work and usually sounds artificial. The key is to know your outline thoroughly. If you can break the story into episodes and keep the episodes straight in your head, you can flesh out each section as though it were a miniature story.

Speak clearly. You need to be loud enough to reach your audience, but volume is only part of being heard. The other part is clarity. If you're excited or nervous, you'll start rushing. Your audience will be lost.

Raise yourself a little. This focuses attention and helps project your voice. Sit on a high stool, stand on a log or rock. If nothing else, have the boys sit while you stand.

Practice. Work the story over until you're sure you've got it. Then try it out on your own kids or use a cassette recorder. This helps work out kinks and rough transitions. It also helps to slow you down.

Make it clear that you've finished. A definite closure releases the audience and gets you "off the stage" gracefully. A closure can be as simple as saying: "Thank you for listening. I hope you enjoyed it."

Some pitfalls to avoid

Storytelling, as an ancient art form, has survived lots of mistakes. Even so, you'll feel better if your session goes well, and there are quite a few common problems to avoid.

Don't forget the age of your audience. A spooky story that delights teenagers might terrorize Tiger Cubs.

Accents, dialects, or special voices are hard to understand and tough to execute, so they're best left to experienced storytellers. A beginner is almost certain to use the wrong voice for the wrong character sometime in the story.

Avoid names of people in your group. It sets up waves of hilarity.

Don't overstay your welcome. Quit while they're still enjoying it.

Teaching storytelling

A good part of Scouting is passing on skills. There will probably be a few Scouts in any troop who would like to try storytelling. Once you're comfortable with it, think through ways you can help them.

Consider using the skill instruction time of your meeting for those who are interested. Ask which stories they've liked, and why; this will start them thinking on selection standards.

Go over the basic tips and help each select a short story—to tell to you with only a buddy present. This will make sure each Scout has his story line straight.

Instruct the Scouts that they are a team for the next session. Each one is responsible for the success of all the team members, not just for his own. Everybody will tell his story and get a round of applause. After each story, each member cites strong points about the delivery. Then you go over points for improvement in a conference with each Scout and his buddy.

Scouts pick another story and repeat the process. This time, each buddy notes areas for improvement.

After that, put them to work! Den or patrol meetings are good opportunities. Eventually, they may be ready for pack meetings or troop activities.

Scout storytelling started when Scouting started. Norman Rockwell made it the subject of two paintings. Many of us remember the dozy evening, the darkening woods, the light of the fire, and the voice of the storyteller. Try it out. Years from now, boys grown to manhood may remember your voice. "A long time ago, not very far from here..."

Kirk House is a member of the National Association of Storytellers. A Scout father and troop committee member, he lives in Bloomfield, N.Y



Top of Page


January-February 1997


Copyright © 1997 by the Boy Scouts of America. All rights thereunder reserved; anything appearing in Scouting magazine or on its Web site may not be reprinted either wholly or in part without written permission. Because of freedom given authors, opinions may not reflect official concurrence.